This is something that I feel a lot of games, such as Telltale games, fail to achieve, and it stands as a testament to the story that they were able to make that choice so difficult, and even persuaded me to sacrifice my friend. My friends were shocked and outraged at my decision, and I immediately regretted it as I alienated these people I had grown to love and care for throughout the course of the game. I ended up choosing the former option, but I instantly felt horrible for it. For example, not giving too much away, but there was a moment in the game where I had the decision to sacrifice one person to save everyone else, or decline and risk our original plan failing and everyone dying anyway. I felt real emotions for them and I really cared what they thought. I felt like I was on this island with these teenagers, like they were my friends. This game is about 7-8 hours in length, and I played it from start to finish without ever putting my controller down. It has an interesting art style, an intriguing story, and some of the most fantastic and engaging voice acting that I have heard in a long time. Oxenfree is truly like nothing I’ve ever played before. You play as a teenage girl named Alex and as the game begins you are on a boat with your best friend Ren and brand new step brother Jonas, making your way to Edward’s Island home to an abandoned military base, and as you will soon discover, that comes with the appropriate amount of buried secrets and spooky happenings… If you’ve never heard of Oxenfree, let me give you a quick rundown of what it’s all about. I had flirted with the idea of buying it for the Nintendo Switch (currently I could do with all the games I can get for that console), but when I saw it for £3.99 in the PlayStation Store, the frugal cheapskate inside my heart jumped at the opportunity to finally play this game - and I am so glad I did. I had no idea what that meant and I knew nothing else about the game, but I’m a sucker for a good dialogue option, so I made sure to keep Oxenfree on my radar. That means I won’t come into your house and won’t stab you in the eye with a pen.I had read a couple things about Oxenfree before playing it’s about some teenagers on an island, it’s a bit spooky, but the one thing that intrigued me most was the mention of a fluid dialogue system. So yeah, don’t be an asshole, ASK a fucking PERMISSION! And you’ll be rewarded… No, it only means that I showed it, I haven’t sold it, I didn’t let everyone to rape and use it as they wish. You’d definetely wouldn’t die…Īnd for people whos biggest argument is - “if it’s on the internet, then it’s shared for everyone, and everyone can use it, so ha, jokes on you” - from all my heart… From all my dark, little, full of hatred heart, FUCK YOU. Will you die if you fucking take a minute to ASK A PERMISSION, which I’d probably gladly granted, IF you’ve asked? NO. But I’ll think twice about sharing my art, posting it anywhere, and I will be sad for a while and offended. Will I die if you’re doing this to me? No. I’m tired of people reposting\taking my work from me and using it without my permission, without a link to the source… I can’t decide what to do - do something, or do nothing, or do something opposite… I don’t really want to know. Recent drawings… I was in a… very problematic mood.
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